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Chance Info

Option Stats Change Tool

▶ The probabilities for each options are different as shown in below.

▶ The number attached to each option is different for each item grade as shown in below.

▶ A minimum of 1 to a maximum of 3 options can be attached.

▶ The option value may appear as 0.

▶ The same option may be overlapped. (up to 3 duplicates)

[ ATK + ] Increases ATK by the value

  • Probability : 5%

  • ​Range by item grade

    • Normal grade: 0~1

    • Magic grade: 0~2

    • Rare grade: 0~3

    • Unique grade: 0~4

    • Legendary grade: 0-5

       

[ ATK + % ] Increases ATK by %

  • Probability : 1%

  • ​Range by item grade

    • Normal grade: 0%~1.1%

    • Magic grade: 0%~1.5%

    • Rare grade: 0%~2.5%

    • Unique grade: 0%~3.5%

    • ​Legendary grade: 0%~4%

[  HP + ] Increases HP by the number

  • Probability : 9%

  • ​Range by item grade

    • Normal grade: 0~10

    • Magic grade: 0~15

    • Rare grade: 0~20

    • Unique grade: 0~25

    • Legendary grade: 0-30

[HP + %] Increases HP by %

  • Probability : 2%

  • ​Range by item grade

    • Normal grade: 0%~1.1%

    • Magic grade: 0%~1.5%

    • Rare grade: 0%~2.5%

    • Unique grade: 0%~3.5%

    • ​Legendary grade: 0%~4%

[  MP + ] Increases MP amount by the number

  • Probability : 9%

  • ​Range by item grade

    • Normal grade: 0~10

    • Magic grade: 0~15

    • Rare grade: 0~20

    • Unique grade: 0~25

    • Legendary grade: 0-30

[ MP + % ] Increases MP amount by %

  • Probability : 2%

  • ​Range by item grade

    • Normal grade: 0%~1.1%

    • Magic grade: 0%~1.5%

    • Rare grade: 0%~2.5%

    • Unique grade: 0%~3.5%

    • ​Legendary grade: 0%~4%

[ SP + ] Increases SP amount by the number

  • Probability : 10%

  • ​Range by item grade

    • Normal grade: 0~10

    • Magic grade: 0~15

    • Rare grade: 0~20

    • Unique grade: 0~25

    • Legendary grade: 0-30

[ SP + % ] Increases SP amount by %

  • Probability : 5%

  • ​Range by item grade

    • Normal grade: 0%~1.1%

    • Magic grade: 0%~1.5%

    • Rare grade: 0%~2.5%

    • Unique grade: 0%~3.5%

    • ​Legendary grade: 0%~4%

[ Defense + ] Increases defense by the number

  • Probability : 5%

  • ​Range by item grade

    • Normal grade: 0~0.7

    • Magic grade: 0~1

    • Rare grade: 0~1.5

    • Unique grade: 0~2

    • Legendary grade: 0-2.5

[ Defense + % ] Increases defense by %

  • Probability : 1%

  • ​Range by item grade

    • Normal grade: 0%~1.1%

    • Magic grade: 0%~1.5%

    • Rare grade: 0%~2.5%

    • Unique grade: 0%~3.5%

    • ​Legendary grade: 0%~4%

[ Dodge + % ] Increases the chance to evade the opponent's attack

  • Probability : 1%

  • ​Range by item grade

    • Normal grade: 0%~0.7%

    • Magic grade: 0%~1%

    • Rare grade: 0%~1.5%

    • Unique grade: 0%~2%

    • Legendary grade: 0%~2.5%

[ Accuracy + % ] Increases the chance of ignoring the enemy's evasion rate

  • Probability : 1%

  • ​Range by item grade

    • Normal grade: 0%~0.7%

    • Magic grade: 0%~1%

    • Rare grade: 0%~1.5%

    • Unique grade: 0%~2%

    • Legendary grade: 0%~2.5%
       

[ Critical Chance + % ] Increases Critical Chance

  • Probability : 1%

  • ​Range by item grade

    • Normal grade: 0%~1.1%

    • Magic grade: 0%~1.5%

    • Rare grade: 0%~2.5%

    • Unique grade: 0%~3.5%

    • Legendary grade: 0%~4%

       

[Damage Up %] Increases the amount of damage inflicted

  • Probability : 1%

  • ​Range by item grade

    • Normal grade: 0%~1.1%

    • Magic grade: 0%~1.5%

    • Rare grade: 0%~2.5%

    • Unique grade: 0%~3.5%

    • Legendary grade: 0%~4%

 

[Damage Reduction %] Reduced damage received

 

  • Probability : 1%

  • ​Range by item grade

    • Normal grade: 0%~0.7%

    • Magic grade: 0%~1%

    • Rare grade: 0%~1.5%

    • Unique grade: 0%~2%

    • Legendary grade: 0%~2.5%

[ Skill cooldown Decrease % ] Skill cooldown reduced

  • Probability : 2%

  • ​Range by item grade

    • Normal grade: 0%~2%

    • Magic grade: 0%~3%

    • Rare grade: 0%~4%

    • Unique grade: 0%~5%

    • Legendary grade: 0%~6%

[Bonus Damage] Fixed damage that ignores the enemy's defense

  • Probability : 5%

  • ​Range by item grade

    • Normal grade: 0~1

    • Magic grade: 0~1.5

    • Rare grade: 0~2

    • Unique grade: 0~2.5

    • Legendary grade: 0~3

[HP Restore Up] Increases the amount of natural HP recovered every 10 seconds

  • Probability : 9%

  • ​Range by item grade

    • Normal grade: 0~2

    • Magic grade: 0~4

    • Rare grade: 0~6

    • Unique grade: 0~8

    • Legendary grade: 0-10

[ MP Restore Up ] Increases the amount of natural MP recovered every 10 seconds

  • Probability : 9%

  • ​Range by item grade

    • Normal grade: 0~2

    • Magic grade: 0~4

    • Rare grade: 0~6

    • Unique grade: 0~8

    • Legendary grade: 0-10

[SP Restore Up]  Increases the amount of natural SP recovered every 10 seconds

  • Probability : 9%

  • ​Range by item grade

    • Normal grade: 0~2

    • Magic grade: 0~4

    • Rare grade: 0~6

    • Unique grade: 0~8

    • Legendary grade: 0-10

[Critical Damage Increase %] Critical Damage Increase

  • Probability : 5%

  • ​Range by item grade

    • Normal grade: 0%~1%

    • Magic grade: 0%~2%

    • Rare grade: 0%~3%

    • Unique grade: 0%~4%

    • Legendary grade: 0%~5%

[Basic attack speed increase %] Normal attack speed increase

  • Probability : 5%

  • ​Range by item grade

    • Normal grade: 0%~2%

    • Magic grade: 0%~3%

    • Rare grade: 0%~4%

    • Unique grade: 0%~5%

    • Legendary grade: 0%~6%

[Movement speed increase %] Character movement, dash speed increase

  • Probability : 2%

  • ​Range by item grade

    • Normal grade: 0%~1%

    • Magic grade: 0%~2%

    • Rare grade: 0%~3%

    • Unique grade: 0%~4%

    • Legendary grade: 0%~5%

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