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Game Info

Combination List














[ Monster Card ]

* Monster cards and gear cannot be combined with bound/tradable items.
  Ex) Tradable items can only be combined with tradable items, and bound items can only be combined with bound items.

Magic grade Monster Card

  • Expected result

    • Amazing result: Magic grade monster card x 1 (15%)

    • Average result: Normal grade monster card x 1 (75%)

    • Failed: Mana Fragment x 1 (bound) (10%)

  • Combination Material

    • Normal grade monster card x 3   or  normal grade monster card (bound) x 3


 

Rare grade Monster Card

  • Expected result

    • Amazing result: Rare grade monster card x 1 (10%)

    • Average result: Magic level monster card x 1 (75%)

    • Failed: Mana Fragment x 1 (bound) (15%)

  • ​Combination Material

    • Magic grade monster card x 3   or   magic grade monster card (bound) x 3
       

Unique grade monster card

  • Expected result

    • Amazing result: Unique grade monster card x 1 (7%)

    • Average result: Rare grade monster card x 1 (75%)

    • Failed: Mana Fragment x 1 (bound) (18%)

  • Combination Material

    • Rare grade monster card x 3   or   rare grade monster card (bound) x 3
       

 

Legendary grade monster card

  • Expected result

    • Amazing result: Legendary grade monster card x 1 (6.5%)

    • Average result: Unique grade monster card x 1 (93.5%)

    • Failed: none

  • Combination Material

    • Unique grade monster card x 3   or   unique grade monster card (bound) x 3


       

[ Gear ]

* Monster cards and gear cannot be combined with tradable/bound items.  
   Ex) Tradable items
can only be combined with tradable items, and bound items can only be combined with bound items.



Magic Gear *Gear part/class random result

  • ​expected result

    • Amazing result: Magic Gear x 1 (15%)

    • Average result: Normal Gear x 1 (75%)

    • Failed: Mana Fragment x 1 (bound) (10%)

  • Combination Material

    • Normal Gear x 3   or   Normal Gear (bound) x 3
       

 

Rare Gear * Random Gear Part / Class Random Result

  • Expected result

    • Amazing result: Rare equipment x 1 (8%)

    • Average result: Magic equipment x 1 (75%)

    • Failed: Mana Fragment x 1 (bound) (17%)

  • Combination Material

    • Magic Gear x 3   or   Magic Gear (bound) x 3

       

Unique Gear * Gear part/ Class Random result

  • ​Expected result

    • Amazing result: Unique equipment x 1 (7%)

    • Average result: Rare equipment x 1 (75%)

    • Failed: Mana Fragment x 1 (bound) (18%)

  • Combination Material

    • Rare Gear x 3   or   Rare Gear (bound) x 3


 

Accessory upgrade *Can be combined with the same accessory and the same enhancement

  • ​Expected result

    • Amazing result: + 1 upgraded accessories (100%)

      • ​​Upgradable up to 7 enhancements​
  • combination material

    • Accessories with same name and same enhance level x 3

       

Solid Greatsword (Knight Weapon)

  • Expected result

    • Amazing result: Rusted Greatsword x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Rusted Greatsword x 1 (bound/tradable)

    • Magic Item Recipe x 1

Bastard Sword (Knight Weapon)

  • Expected result

    • Amazing result: Bastard Sword x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Solid Greatsword x 1 (bound/tradable)

    • Rare Item Recipe x 1

    • Ruby x 5

Weaponmaster's Greatsword (Knight Weapon)

  • Expected result

    • Amazing result: Weaponmaster's Greatsword x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Bastard Sword x 1 (bound/tradable)

    • Unique Item Recipe x 1

    • Ruby x 10

Firm Bow (Archer Weapon)

  • Expected result

    • Amazing result: Firm Bow x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Worn Bow x 1 (bound/tradable)

    • Magic Item Recipe x 1

    • Topaz x 1


 

Hunter Bow (Archer Weapon)

  • Expected result

    • Amazing result: Hunter Bow x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  •   Combination material

    • Firm Bow x 1 (bound/tradable)

    • Rare Item Recipe x 1

    • Topaz x 5

Elf Queen's Bow (Archer Weapon)

  • Expected result

    • Surprising result: Elf Queen's Bow x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Hunter Bow x 1 (bound/tradable)

    • Unique Item Recipe x 1

    • Topaz x 10


 

Sturdy Staff (Mage weapon)

  • Expected result

    • Amazing result: Sturdy Staff x 1 ( 100% )

      • ​​ If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Worn staff x 1 (bound/tradable)

    • Magic Item Recipe x 1

    • Sapphire x 1


 

Moon Staff (Mage Weapon)

  • Expected result

    • Amazing result: Moon Staff x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Sturdy staff x 1   (bound/tradable)

    • Rare Item Recipe x 1

    • Sapphire x 5


 

Sage's Staff (Mage Weapon)

  • Expected result

    • Surprising result: Sage's Staff x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Moon Staff x 1 (bound/tradable)

    • ​​ Unique Item Recipe x 1
    • Sapphire x 10


 

Wooden Rod (Priest Weapon)

  • Expected result

    • Amazing result: Wooden Rod x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Worn Rod x 1 (bound/tradable)

    • Magic Item Recipe x 1

    • Emerald x 1


 

Mythril Rod (Priest Weapon)

  • Expected result

    • Amazing result: Mythril Rod x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Wooden Rod x 1 (bound/tradable)

    • Rare Item Recipe x 1

    • Emerald x 5


 

Cleric's Spear (Priest Weapon)

  • Expected result

    • Amazing result: Cleric's Spear x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Mythril rod x 1 (bound/tradable)

    • Unique Item Recipe x 1

    • Emerald x 10


 

Plate Helmet (Common)

  • Expected result

    • Amazing result: Plate Helmet x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Sapphire x 1

    • Magic Item Recipe x 1

    • Enhancement Stone (bound/tradable) x 1



 

Plate Armor (Common)

  • Expected result

    • Amazing result: Plate Armor x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Emerald x 1

    • Magic Item Recipe x 1

    • Enhancement Stone (bound/tradable) x 1


 

Plate Boots (Common)

  • Expected result

    • Amazing result: Plate Boots x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Topaz x 1

    • Magic Item Recipe x 1

    • Enhancement Stone (bound/tradable) x 1


 

Artisan's Helmet (Common)

  • Expected result

    • Amazing result: Artisan's Helmet x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Plate Helmet (bound/tradable) x 1

    • Rare Item Recipe x 1

    • Mana Fragment (bound) x 5

       

Artisan's Armor (Common)

  • Expected result

    • Surprising result: Artisan's Armor x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Plate Armor (bound/tradable) x 1

    • Rare Item Recipe x 1

    • Mana Fragment (bound) x 5


 

Artisan's Boots (Common)

  • Expected result

    • Amazing result: Artisan's Boots x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Plate Boots (bound/tradable) x 1

    • Rare Item Recipe x 1

    • Mana Fragment (bound) x 5


 

Dragon Helmet (Common)

  • Expected result

    • Amazing result: Dragon Helmet x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Artisan's Helmet (bound/tradable) x 1

    • Unique Item Recipe x 1

    • Mana Fragment (bound) x 10


 

Dragon Armor (Common)

  • Expected result

    • Amazing result: Dragon Armor x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Artisan's Armor (bound/tradable) x 1

    • Unique Item Recipe x 1

    • Mana Fragment (bound) x 10


 

Dragon Boots (Common)

  • Expected result

    • Amazing result: Dragon Boots x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Artisan Boots (bound/tradable) x 1

    • Unique Item Recipe x 1

    • Mana Fragment (bound) x 10

[ Avatar Combination ]

Unique avatar * class random result

  • Expected result

    • Amazing result: Unique Avatar x 1 (5%)

    • Average result: rare avatar x 1 (95%)

    • Failed: none

  • Rare Avatar x 3   or   Rare Avatar (bound) x 3

[Other combinations]

Change Gear options

  • Options appear randomly in 1 to 3 lines.
    Please check the probability of appearing for each option through the link.

*The same option may appear on three lines.


(Go to option probability)

  • combination material

    • Gear to change option x 1

    • Silver Bar x 1

    • Gold Bar x 1
       

Gem Change

  • Expected result​

    • Amazing result: Random Gem x 1 ( 100% )

      • The probability of each gem is the same.

      • Monster Quartz cannot be obtained via gem combination.

  • ​combination material

    • 3 pieces of any gem

      • Monster Quartz cannot be used as a material  




Mana Fragment x 1 (bound)

  • Expected result

    • Amazing result: Mana fragment (bound) x 1 ( 100% )

      • There is no tradable mana fragment. You can only obtain mana fragment (bound).

  • combination material

    • Enhancement Stone x 3 (tradable/bound)



 

Stats Reset Ticket x 1 (bound)

  • Expected result

    • Amazing result: stats reset ticket (bound) x 1 ( 100% )

  • combination material

    • Ruby x 10

    • Gold Bar x 1

    • Monster Bone x 1




Skill Reset Ticket x 1 (non-exchangeable)

  • Expected result

    • Amazing result: Skill reset ticket (bound) x 1 ( 100% )

  • combination material

    • Sapphire x 10

    • Gold bar x 1

    • Monster Bone x 1


       

High-Performance Walkie-Talkie x 1 (bound)

  • Expected result

    • Amazing result: high-performance walkie-tokie (bound) x 1 ( 100% )

  • combination material

    • Copper Bar x 1

    • Silver Bar x 1

    • Gold Bar x 1

Enhancement Protection Stone x1 (bound)

  • Expected result

    • Surprising result: Enhancement Protection Stone (bound) x 1 ( 100% )

  • combination material

    • Mana Fragments x 20

    • Mana Fragments x 20

    • Mana Fragments x 20



Soul Energy Reset Ticket x 1 (bound)

  • Expected result

    • Amazing result: Soul Energy Reset Ticket (bound) x 1 ( 100% )

  • combination material

    • Soul Energy Fragment x 3

    • Soul Energy Fragment  x 3

    • Soul Energy Fragment  x 3


 

​​

Gear selection box: Magic Grade (tradable/bound)

  • Expected result

    • Amazing result: Gear selection box magic x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Magic Gear x 1 (tradable/bound)

    • Magic Exchange Ticket x 1

    • Mana Fragment (bound) x 3


 

Gear selection box: Rare grade (tradable/bound)

  • Expected result

    • Amazing result: Gear selection box rare x 1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Rare Gear x 1 (tradable/bound)

    • Rare Exchange Ticket x 1

    • Mana Fragment (bound) x 6

       

Gear selection box: Unique grade (tradable/bound)

  • Expected result

    • Surprising result: Equipment selection box unique x1 ( 100% )

      • If main material is bound, bound item will be acquired. If a main material is tradable, tradable item will be acquired.

  • combination material

    • Unique Gear x 1 (tradable/bound)

    • Unique Exchange Ticket x 1

    • Mana Fragment (bound) x 10




       

[ Legendary Weapon ]

 

Dimension Stone_Greatsword (Tradable)

  • Expected result

    • Amazing result: Dimension Stone Greatsword x 1 ( 100% )

      • Dimension Stone weapons are acquired as 'tradable' unconditionally.

  • combination material

    • Dimension Stone x 1

    • Legendary Recipe x 1

    • Weaponmaster's Greatsword x 1 (tradable/bound)



 

Dimension Stone_Bow (Tradable)

  • Expected result

    • Amazing result: Dimension Stone Bow x 1 ( 100% )

      • Dimension Stone weapons are acquired as 'tradable' unconditionally.

  • combination material

    • Dimension Stone x 1

    • Legendary Recipe x 1

    • Elf Queen's Bow x 1 (tradable/bound)



 

Dimension Stone_Staff (Tradable)

  • Expected result

    • Amazing result: Dimension Stone staff x 1 ( 100% )

      • Dimension Stone weapons are acquired as 'tradable' unconditionally.

  • combination material

    • Dimension Stone x 1

    • Legendary Recipe x 1

    • Sage's Staff x 1 (tradable/bound)


 

Dimension Stone_Rod (Tradable)

  • Expected result

    • Amazing result: Dimension Stone Rod x 1 ( 100% )

      • Dimension Stone weapons are acquired as 'tradable' unconditionally.

  • combination material

    • Dimension Stone x 1

    • Legendary Recipe x 1

    • Cleric's Spear x 1 (tradable/bound)

​​

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